#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


init()
{
    setDvar("g_hardcore", 1);
    setDvar("scr_game_forceuav", 1);
    setDvar("scr_showperksonspawn", 0);
    setDvar("scr_teambalance", 0);
    setDvar("testClients_doAttack", 0);
    setDvar("testClients_doCrouch", 0);
    setDvar("testClients_doMove", 0);
    setDvar("testClients_doReload", 0);
    setDvar("testClients_watchKillcam", 0);
    
    setDvar("z_DefaultPrematch", 0);
    setDvar("z_RandomSouls", 0);
    setDvar("z_UniqueSouls", 1);
}

